It took me many years to figure out how to structure a compelling story.

I work daily, but not always on comics. I'm doing quite a bit of writing now, and I teach as well.

How I draw and how I leave things out is parallel in some ways to the non-verbal soundscape in radio stories.

Women’s voices, LGBT voices, and the voices of people of color are all needed in any art form if we want to explore the true possibilities of that art form. Diversity is strength.

What's gratifying for me and interesting is that people are picking up on exactly what I want them to, which is that this is energizing people, and making them want to make stories.

When I'm working on comics, I have to give myself a million deadlines, or I'd never get anything done. Comics are just so hard to make - I find it very difficult to motivate myself.

It's an incredibly supportive and friendly field. Older people want to foster and help younger people. Which is not true of all creative fields, but it is true of comics, and it is true of radio.

My drawing, like that of most cartoonists, is intended first of all to be functional: to create believable space and communicate information. My strongest point in drawing has always been my ability to show characters' nonverbal communication through facial expression and posture.

My drawing, like that of most cartoonists, is intended first of all to be functional: to create believable space, and communicate information. My strongest point in drawing has always been my ability to show characters' nonverbal communication through facial expression and posture.

Why does the need to explain comics still exist? Because that prejudice still exists. It's fading, but it's still very strong. It's important to keep pushing the boundaries of what people know comics to be so that they are receptive to the whole world of comics, not just one or two genres of work.

I don't use recurring characters. I do get very interested my characters while I'm working with them, and I find the process of fitting them into a story, and allowing them to create the story around themselves, fascinating. But no, I don't imagine they have a life outside of what I make for them.

I don't use recurring characters. I do get very interested in my characters while I'm working with them, and I find the process of fitting them into a story, and allowing them to create the story around themselves, fascinating. But no, I don't imagine they have a life outside of what I make for them.

I don't think comics use iconic forms - or they don't have to. But that makes them even more "cool," if I understand the idea. One has to be quite involved to make comics work. Signals have to be decoded on both the verbal and visual level, simultaneously, and the reader must do a lot of cognitive work between panels as well. Comics definitely need an engaged reader.

When you draw in a tight, controlled style, you open yourself up to - in my case, my own - criticism that things aren't quite right. If room is drawn so carefully, when a detail is wrong or missing, it's wrong or missing. The reader's imagination doesn't add the detail in because there are already so many other details. The reader is restricted to seeing the elements that are right there in front of him/her.

I haven't really lost faith in my work - other than for quite short periods when the work is harder than usual - but I have hit points where I want to quit because cartooning is just too hard, too demanding an art form. Basically, there's nothing to be done about that but to keep going (if you're in the middle of something), or stop for a while and do other things while you wait for your motivation to return.

I can certainly be surprised by turns a story takes, but usually not once I'm actually in the writing/drawing stage. In the plotting stage, anything can happen. That's why I try to finish that part before I start writing. I may be exaggerating here - I'm sure there are times when I think of something part-way through that changes the story, but the ultimate outcome doesn't change. Or not yet. It could always happen.

When I was living in Mexico, I started reassessing my drawing style, and plunged into a period of doing exercises and research to develop a new way to draw. The result was a style that implies more than it shows, and so, ironically, feels more "true" to the scene I want to draw than a style that is more specific. It seems to me that the reader's imagination is able to fill in the gaps more effectively than I ever could. Plus it's a lot faster and more fun to do.

It's a mystery to me why comics have been so despised for so long. Obviously, it has to do with the history of the medium - arising out of cheaply-reprinted booklets of newspaper strips, just out to make a quick buck, followed by mostly-crappy original work. It took a while for really talented artists to move into the comic-book world from the newspapers. It really is strange that even TV commercials got respect before comics did. I have never been able to figure it out.

Cartooning is completely different from other media: it is closely related to film and prose, other narrative forms, but the skills needed to realize a story are very different, and include not only drawing and writing dialogue and narration, but graphic design and the ability to depict time passing visually. It's a whole suite of skills that has to go into making a comics page, skills that are quite distinct from those that go into writing a page of prose, or making a film.

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