I was a sensitive boy.

I'm a cruel man to myself.

I'm a natural puzzle solver.

I love the 'what if' nature of sci-fi.

I do have a somewhat unique upbringing.

My sense of humor often gets me in trouble.

Life and career kind of catches up with you.

You only get one shot to do a first feature.

I thought 'The Social Network' was fantastic.

Sam Rockwell has a fantastic sense of rhythm.

'Warcraft' by its very nature is epic in scale.

I love incredibly imaginative, speculative sci-fi.

I do enjoy the puzzle-solving aspect of making a movie.

I saw the drawbacks of fame as a kid. It wasn't for me.

I was a big fan of Luc Besson and obviously Ridley Scott.

Eventually, I'm going to be judged purely on my own merits.

I have a sense of humor, and sometimes it gets me into trouble.

I'm a gamer at heart and always have been. I'm also a filmmaker.

I took an incredibly roundabout route getting into feature films.

For me, 'Blade Runner' is the best science-fiction film ever made.

I've been very strategic in how I've approached the jobs I want to do.

I love games, and I feel they've been sold short shrift in films so far.

It's always nerve-racking, showing your parents things you've been working on.

You do look at a lot of movies and many characters seem to be interchangeable.

I think one of the biggest jobs of being a director is getting the casting right.

I don't want to build on someone else's legacy. I wanted to establish my own thing.

I was angry and frustrated when I was younger and didn't know my place in the world.

Motion capture has become very specialized but also still just a tool of filmmaking.

'Warcraft' is going to be a period of my life I treasure and loathe at the same time.

I guess, as a director, you sort of take the script, and you find ways to interpret it.

I played lots of games and I was a fan of gaming, so I was always looking for new games.

Treat the audience with respect and maturity, and have a certain faith in them to catch up.

Toshiro Mifune was such an elegant hero, and there's something really empathetic about him.

I am absolutely of the videogames generation, starting on the Atari and Commodore 64 and the Amiga.

I personally prefer projecting digitally. I guess I'm of that generation where I like that clarity.

You could make a film out of just about anything so long as there is a clear vision about the story.

Sometimes there's a disjoint between what works on the page and what works with visual story telling.

One of the biggest changes for me on a practical level of shooting the film was having a second unit.

Be it a video game, comic book, or cheque book, the question always is, 'What story do you have to tell?'

I love my work, but I don't like being in the spotlight. I was never going to be an actor, that's for sure.

I think that idea of being far away from the people that you love is something that everyone can relate to.

That's what I wanted to do... I wanted to make a great film that just happened to be based on a video game.

I was such a big 'Dirty Dozen,' 'Where Eagles Dare,' 'A Bridge Too Far' - all those kinds of movies I loved.

I've certainly never used my father's name as a way of getting a meeting. And fortunately, I've never needed to.

Bowie is my dad's stage name, so I was never, ever called Zowie Bowie. The tabloids liked that because it rhymed.

The feeling that makes 'Warcraft' work as a game is that feeling that heroism can come out of anything or anyone.

I want to have the illegitimate child of independent film making and the budget to make it. That's my aspiration.

Trying to make a movie like 'Warcraft,' and trying to do it in a unique way... you get killed by a death of 1,000 cuts.

Terry Gilliam, he's a really interesting and amazing film maker, and when he gets it right, it's really powerful stuff.

I don't know why, but for whatever reason, that side of life - the celebrity and the spectacle - has never interested me.

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