Roblox is not only free to play, but free to build.

The more we can make our developers famous, the better.

I love building things like robots, toys, and all of that.

Safety is not a retrofit; it's been in our DNA since day one.

It's natural to assume Roblox will be on more and more platforms.

We're the toolmakers. Our developers are the real creative geniuses.

You know, I don't really judge any other sites. We really focus on our own.

Even though it is virtual, we still provide a 'sandbox-style' play environment.

Roblox gives builders the tools and freedom to put their imaginations into action.

The construction toy category is one category that has a lot of room to grow online.

As a game developer, getting your game onto a console is probably the most difficult.

We're excited to bring the expansive world of Roblox to Android users around the world.

Empowering the creativity of our developers is at the core of everything we do at Roblox.

We are excited to expand globally and allow kids to share back and fourth with each other.

Kids want to build things, and we encourage them to be as imaginative as possible on the site.

The scale is the most important part of Roblox. We'll be the biggest VR community in the world.

We have this vision, that over time, social play and great content will be the core of great VR.

Roblox provides a world where kids can get together and socialize in hundreds of different settings.

I feel we have the opportunity of being part of a new and emerging category for human co-experience.

The whole idea of how people will learn computer science, I believe will be through game development.

We hear from parents all the time about how much their kids learn from playing and creating on Roblox.

Roblox is all about having great user-created content. It really ups the bar in the quality of the game.

Roblox's strength has always been both capitalizing on the early phase but playing the long-game as well.

We really focus on being a platform for immersive 3D avatar experiences. Experiences that are heavily social.

We allow the top developers whose games are being played millions of times to translate that into U.S. dollars.

We started Roblox over a decade ago with a vision to bring people from all over the world together through play.

We believe Roblox, as well as many other social games, can be experienced across platforms with great native controls.

We believe as people share experiences virtually, their avatars should have the ability to express a full range of emotions.

Our Windows 10 experience is super polished, and it integrates all the community features seamlessly with the game experience.

Seeing how kids lit up when they were creating things made me think of what would be the ultimate platform for our imagination.

We want to be this platform, where just like building things in the real world, players can participate in a wide range of ways.

What we primarily need in Roblox games is character control, camera control and very straightforward tool, device and weapon use.

Our developers are helping and participating in the virtual economy by making games that aren't just fun, but which monetize as well.

The foundation of Roblox is user-generated content: just like on YouTube there is so much to watch, on Roblox there is so much to play.

Roblox is spearheading the next generation of gaming - one in which players become developers and user-generated content is at the core.

As a platform, our real goal is for someone who's a Roblox creator to make one experience that can work around the world in many languages.

Bringing Roblox to Xbox is a huge leap forward in our mission to unite and inspire the creators, dreamers and explorers of the next generation.

Roblox already works well on a phone, when we do ship on Gear and Cardboard gamers on those platforms will be able to join and play along as well.

We want kids to have an opportunity for free play. Roblox allows them to get together, make their own rules, go together wherever they might want.

VR provides the most immersive way of playing with Roblox, but we think it is very important that VR players can play with players on other devices.

I think all of the great developers start not with the intent to make money, but with the intent to make something fun that's in their passion zone.

Using Roblox is free but the creators are able to charge virtual currency for the experiences. In our bird simulator you can become an eagle for $10.

I am a huge fan of 'Ready Player One,' and Ernest Cline's book paints the most accurate and vivid portrayal of the metaverse we've built here at Roblox.

Roblox is free. The dev tools are free. Anyone can come in and play with Roblox Studio and make a game and push it to our cloud and have it be playable.

One great feature of Roblox is all mobile players join the same game servers as desktop players, connecting users across devices in a shared virtual world.

The migration to more of a developer-powered economy is actually truer to our vision, which is a platform for user-generated content driven by our community.

I believe companies like ours are going to be as large as media companies and social networking companies that are valued in the tens of billions of dollars.

We're passing milestones all the time on the amount of money our community developers are making. And we're seeing developers that are making $250,000 a year.

We're taking the top iconic characters and bringing them to life as toys that our players can buy. We know that our players would like to play in both dimensions.

The primary focus on us is making Roblox into an international, global platform that allows people to come together and do things together from all walks of life.

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