It's not that much of a difference. Basically, your job is the same as a film director. It's a triangle between creativity, money, and time. But they don't really change. You're ultimately trying to get the most creativity and time with the money that you have.

I wasn't a big fan of social anthropology. And, luckily, that created room for me to work in visual arts because I sort of ignored my requirements. I think I was attracted to social anthropology because I liked to travel and was always interested in far-off places.

Classical scores go up and down; they're kind of hysterical in a way. And movie scores are much more - they just drive and move forward, and they build and can't go up and down at that same speed. It's a big job to turn that into something that pushes the movie along.

I know some people that have gone through serious struggles. People that were close to me, and I've seen some terrible things about people who lose it. So I think that type of pain is something that's human and that, actually, can help us look at ourselves a little bit.

When people think about the ark, they're always thinking about all the thousands of years of religious iconography of a ship with a bow and a deck, where Noah and the giraffes could walk around. In the actual written text it is basically described as a long, rectangular box.

The '90s were a party, I mean definitely maybe not for the grunge movement, but people were partying harder in the '90s than they were in the '80s. The '90s was Ecstasy, the '80s was yuppies. There was that whole Ecstasy culture. People were having a pretty good time in the '90s.

You hear stories about directors using manipulation to get actors to do certain things, but I think when you're working with professional actors, it's all about trust. They can do anything you want, it's just a matter of them understanding what you're looking for, and the reason why.

There's always been a lot of pressure and tension on the line. If 'Pi' didn't work out, I have no idea what my career would be. I don't think I would have gotten another shot at it. If 'Requiem for a Dream' didn't work out, they would have called me a 'one-hit wonder with a sophomore slump'.

I was always writing about the connection between man and nature. I grew up in a neighborhood that was right on the beach, but the beach was not like a beach you would imagine - there was a lot of pollution. And the most magical thing to me as a kid was sea glass, so I wrote about that a lot.

My hope is that I'm going to continue to make more and more challenging work that's going to come out more and more interesting. I don't know if that will always continue to happen, but every one of my films has definitely been a progression as far as complexity of narrative, character, and plot.

Artist and illustrator R. Crumb did a whole illustration of Genesis. And he didn't go away from the text; he was totally truthful. Reading through that, I was like, "Oh, wow, it's a comic-book version of the Bible." There's a lot of heavy-duty stuff that goes on that doesn't make it into Sunday school.

The whole visual language of the movie is developed way before we get to set. Especially when you're doing visual effects and you don't have a lot of money to mess around, which we didn't, you have to really preplan everything. Pretty much every shot in the film was figured out months before we got to set.

Noah was this sort of patron saint in my life. When I finished Pi and I started to think about what was next, I was like, "Wow, it's interesting that no one has done a film of one of the greatest stories ever told." Even if you're not a Jew, a Muslim, or a Christian, you likely have a flood story in your culture.

The only way I know as a director is to figure out what the film is about. And out of the theme and the sense of what the film is about, all those decisions start to make sense. But to find that truth within it, you have to limit your possibilities and limit your choices. That's where this visual language grows out of.

I'd like to do a lot of different stuff. I think it's important as a creative person to keep challenging yourself and keep doing new stuff. If you end up trying to repeat yourself it's death. It just becomes boring and takes the passion out of it. You gotta find stories and characters that you really want to hang out with.

It would be nice to make a movie that other people want to make, because every one of these movies, I basically have to find the only company in the world that's willing to make it, and it's always a big challenge. I end up spending a tremendous amount of energy and time trying to get money to make these movies and it's exhausting.

I remember the few times that happened to me in writing, where you basically start writing and you look at the clock and six hours have gone by and you're, like, "Whoa! What the hell just happened?" And that piece ends up in the final product even though the final product is three years away. It doesn't get rewritten. It came out the right way. But that's happened to me so few times in my life.

I feel that so many sci-fi films and films in general have just become really dependent on and addicted to CGI, and that some of the big CGI films of the summer, you see these effects that look like crap. You don't know if you're watching a cartoon or something that's real. And I didn't want to fall into that trap. I really thought there was a way to use a lot of these old techniques to do some new and really neat stuff.

I've been joking that if Madonna taught us anything, you've got to reinvent yourself. I think it's important as a filmmaker, as any person working in the arts, that you've got to try new stuff and challenge yourself and take chances. I've tried to take a chance with every film I've done - I've never done it the easy way, and I think that's because that's what excites me, is making as big a mountain as I can in front of me, and just trying to mount it.

Unfortunately, when you're working in film, it's this huge machine, and you've got to get everyone right there, so you get kind of locked into things. I'm not sure where the artistry in film making is. It's usually that moment when you're on set and you're working with the actors. That's the time to play around, the moment of theater. And then you can shape things. But a lot of it is just managing stuff. It's upsetting because you get away from the core.

I think there's something in collaboration - the fact that you can sit there and bounce ideas off of someone. It definitely matters who the person is, because certain people... The act of collaboration, where you can talk to someone, hang out, get ideas going, there is something in that. That's similar between everyone. But I think every individual collaborator is different, because they have different brains and emotions and ways of working, so it changes. Definitely.

CGI means, just to be clear, creating any type of image with a computer. Basically, starting off with nothing, or with images and manipulating them. The way we did it, everything was actual photographed images. A lot of that stuff was shot through a microscope of chemical reactions, yeast growing, lots of weird things, by Peter Parks. We put it into a computer and collaged it, manipulated it. Meaning we digitally shaped it to fit with other images. But there was no computer-generated imagery at all.

In seventh grade I had a magical teacher, her name was Mrs. Fried. She wore only pink, she drove a pink Mustang, and she was half out of her head. But very inspiring. And one day she said, "Take out a paper and pen and write something about peace." For some reason I wrote a poem on Noah - I don't know why I chose Noah - and it turned out it was for a contest for the UN. I ended up winning and reading the poem in front of the UN. I remember Mrs. Fried telling me, "When you write your first book, dedicate it to me." That was like, "Whoa."

Noah is the battle of justice versus mercy. In Genesis it says that Noah was righteous in his times. You think you sort of know what righteous means, you know, if you listen to a lot of Bob Marley. According to all the biblical scholars we talked to, righteousness is the proper balance of justice and mercy. If you think of that, as a parent, you know that if you have too much justice and you're too strict, you destroy a child. If you have too much mercy, as a parent, you destroy a child as well. A big part of this movie is Noah finding mercy for man.

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