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If you think good architecture is expensive, try bad architecture.
Architecture is a hypothesis about the future that holds that subsequent change will be confined to that part of the design space encompassed by that architecture.
Will highly comprehensible code, by virtue of being easy to modify, inevitably be supplanted by increasingly less elegant code until some equilibrium is achieved between comprehensibility and fragility? Perhaps simple on the outside/fragile on the inside can be an effective survival strategy for evolving artifacts.