There's one massive problem with coming from writing novels into screenplays that I've discovered over the years, which is that you've got too much facility on the page. In novels, you can persuade people of things that work that don't really work.

Of course witnessing poverty was the first to be ticked off the list. Then I had to graduate to the more obscure stuff. Being in a riot was something I pursued with a truly obsessive zeal, along with being tear-gassed and hearing gunshots fired in anger.

I used to think about video games, "This is clearly an amazing, new narrative medium, and it's going to be mind-blowing when people get to grips with what's possible within this medium." It took us a century to get really good at film. Video games are at a much earlier stage.

Escape through travel works. Almost from the moment I boarded my flight, life in England became meaningless. Seat-belt signs lit up, problems switched off. Broken armrests took precedence over broken hearts. By the time the plane was airborne I'd forgotten England even existed.

Uh... what can I say? Made money. Given a launch pad for a working life. Set a precedent I had no interest in following. Created expectations that I was not cut-out to match. Disappointed virtually all of my readers subsequently. But I like what I've done, and I stand by it all.

A lot of people, I think, harbor some kind of ambition to write a novel - they say, 'One day I'm going to write a novel,' and they maybe find the first three pages quite easy, and then they hit a kind of brick wall, and they think that that brick wall means that they're not a writer.

Vietnam, me love you long time. All day, all night, me love you long time. (...) Dropping acid on the Mekong Delta, smoking grass through a rifle barrel, flying on a helicopter with opera blasting out of loudspeakers, tracer-fire and paddy-field scenery, the smell of napalm in the morning. Long time.

I'm just interested in science, and I try to keep track of what's going on and get my head around it - inflation, the multiverse, whatever. It's very hard for me because I don't have a scientific background, and I wasn't any good at science at school, but all of that stuff I just find incredibly attractive and fascinating.

The thing about tourism is just that it's incredibly powerful. It's like a gun and it's incredibly easy to be irresponsible with it. And the speed of the impact that tourism can have on a place can be quite breathtaking. It doesn't take years, it takes months. That's how quickly it works. And it can be quite a bleak thing to witness.

Dream life, I realized, was only confusing when you were awake. It was from the perspective of waking life that dream life seemed fractured and lacking consequence, lacking any certainty that one thing led to another. But from within dream life, the world was generally coherent. Not exactly an unconfusing world-just no more confusing than any other.

My first attempt at writing was very unstructured and formless, with shifting points of view. I was trying to understand how long form might work, and I realized I had something shapeless. It was a total car wreck. But I still felt I could pull it off. So I ditched that attempt and started writing in the opposite manner, in first person, with a driving narrative.

I don’t keep a travel diary. I did keep a travel diary once and it was a big mistake. All I remember of that trip is what I bothered to write down. Everything else slipped away, as though my mind felt jilted by my reliance on pen and paper. For exactly the same reason I don’t travel with a camera. My holiday becomes the snapshots and anything I forget to record is lost.

Trust me, it's paradise. This is where the hungry come to feed. For mine is a generation that circles the globe and searches for something we haven't tried before. So never refuse an invitation, never resist the unfamiliar, never fail to be polite and never outstay the welcome. Just keep your mind open and suck in the experience. And if it hurts, you know what? It's probably worth it.

When you develop an infatuation for someone you always find a reason to believe that this is exactly the person for you. It doesn’t need to be a good reason. Taking photographs of the night sky, for example. Now, in the long run, that’s just the kind of dumb, irritating habit that would cause you to split up. But in the haze of infatuation, it’s just what you’ve been searching for all these years.

Show people your stuff, listen carefully to their responses, but ultimately don't value anyone's opinion above your own. Be influenced by writers you dislike as well as writers you like. Read their stuff to figure out what's wrong. Find a balance between the confidence that allows you continue, and the self-critical facility that enables you to improve. Get the balance wrong on either side, and you're screwed.

I never feel a huge need for backstory in my novels or films. Quick sketches are often enough. When you encounter people in life - like a chance encounter at a bar or wherever you happen to be - you make these incredibly quick, quite intricate decisions about people based on very small amounts of coded information. We're good at that. Long descriptions prior to meeting someone or as you're getting to know them almost don't work.

The thing video games had to learn was to write, which is not to let people choose their own stuff, but actually prescribe it. To say, "This character is not a blank canvas that you can project onto. I'm going to tell you what this character is like. And I'm going to tell you what happens to them. You're going to feel involved in other ways." Video games made the mistake of thinking everything had to be projectable, and this doesn't do that at all.

The success that comes from my books is not something I feel very comfortable with. Past a certain point you have to accept the idea that the success is a lot to do with the timing and luck and that divorces you from it massively. There are aspects of it that I haven't got used to at all. But I've enjoyed some parts of it massively. It relates to the same reason I did a lot of backpacking — partly for the experience — it's something to tell my grandkids. It's a weird chain of events to have in your life.

Personally I don't think there's any real intrinsic difference between comic books, movies, theatre, novels. I know there's sure to be some differences of some sorts. I've worked on novels, films, and video games, and in an adaptation, I guess one of the issues is that I have to be in love with the thing I'm adapting before I do it. So that can cause a problem. You can be too scared of it. You could be too reverential. But at the same time you want to try to capture this thing that you're obsessed by. You're fixated for a reason. What's the reason? You try to get ahold of it.

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